1.1. Disputes (or Disputed) - A controversy over a Match where Teams or Players disagree and present to an Official for a decision.
1.2. Disqualification - The removal of a Team or Player from the League by an Official for violation of these Game Play Rules.
1.3. Forfeit - Surrendering a Match to the opposition, either voluntarily or by the ruling of an Official due to Team or Player violation of the Game Play Rules.
1.4. Handle - a Team or Player pseudonym used for identification during the League.
1.5. Disconnect - When a Player drops unexpectedly from a Match due to connectivity issues.
1.6. Map - One League of Legends virtual environment on which Teams compete. All Matches in the League will be played on the Map named Summoner's Rift (Summer).
1.7. Match - One League of Legends session of play, ending when either Team destroys the opposing Team's Nexus, a Team passes a vote to surrender or all Players on a Team intentionally disconnect.
1.8. Official - The designated individual(s) presiding over the League and responsible for enforcing the Game Play Rules.
1.9. Penalty - A punishment enforced by an Official for a violation of the Game Play Rules.
1.10. Player - Any participant who meets the eligibility requirements and properly registers for the League.
1.11. Team - A Team consists of at least 5 Players. All Matches must begin 5 vs. 5. The roster maximum is 7 players.
1.12. Team Captain - The Team Captain serves as the primary contact for such Team.
1.13. Warning - A verbal or written indication from an Official to a Team or Player that continued or subsequent actions could result in a Penalty.
2. Eligibility. The League is open only to residents of any state of the United States of America, the District of Columbia , residents of Mexico, and any Province of Canada (other than Quebec) that are 13 years of age or older as of July 31, 2012 and who properly register for the League (each a "Player”).
3. League Structure. Each season is a series of weekly Matches "Match” for the opportunity for the team ("Team”) to be invited to an playoff tournament.
3.1 Season 1 will consist of a weekly scheduled single match "Match’ online.
4. How to Participate in the League.
Teams for Season 1 must register between July 27, 2012 and August 2, 2012. If a Team has opted in to weekly Match play, they will be scheduled to play assigned Matches each week. At the end of each season, the top ranked Teams will be invited to compete in the single elimination Playoff Tournament to determine the season 1 winner.
The Playoff Tournament is a single-elimination format with Teams seeded based on rank into a bracket to play Matches against other Teams. Upon losing a Match, a Team is eliminated from the Tournament.
4.1 Forfeit Losses: Teams with three forfeit losses will be ineligible to play in the Playoff Tournament.
5.1 Rankings: Teams are ranked within their Division based on their wins. Rankings are used to determine the top Teams per Division that advance to their respective Playoff Tournament.
6.1. Scheduling Assigned Matches: Teams will be scheduled to play against opponents once per week. Matches will be automatically entered on each preceding Friday.
Teams are advised use the communication tools available through the Enjin Control Panel to negotiate their exact Match time, which can be any day and any time as long as it is completed prior to the deadline day. Please make every effort to accommodate each other’s request.
6.1.1 Default Time for Weekly Assigned Matches: Default Match time will be set as 8:00 PM Central Time on the Friday of that week.
6.1.2 Summer Season
Dates have not been confirmed.
6.2 Scheduling Playoff Tournament Matches: Teams invited to the Tournament will compete with a live administrator and be given Matches to be play in sequence from 1:00 p.m. Central Time until 9:00 p.m. Central Time or later, depending on the progress of Matches and performance of Teams. No online scheduling is required.
7. Team Identity and Conduct.
7.1 Sportsmanship: All Teams will be required to uphold and observe a universal level of sportsmanship. Unsportsmanlike conduct includes, but is not limited to, racism, use of profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official.
Unsportsmanlike conduct may be Disputed and may be grounds for Team Disqualification by an Official. Rulings on unsportsmanlike actions are subject to the Official’s interpretation and assessment of seriousness. If a Team is found in violation of this rule the following actions may happen:
Minor infractions as judged by an Official: Warning
Severe infractions or repeat minor infractions as judged by an Official: Disqualification
Any accusations of unsportsmanlike conduct by a Team or must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by a presiding Official.
7.2 Team Handles: Handles may not contain profanity, racism, sexism, references to illegal drugs, or general vulgarity. Teams found with offensive Handles will be contacted by an Official and asked to edit their Handle to something more appropriate.
7.3 Game Accounts/ID: All Teams and participating players on a competing Team are required to have a valid League of Legends account. Accounts associated with a player cannot be changed once registration is closed. If a player does not have an account associated yet, they can enter it at any time.
It is the responsibility of both Team captains to verify that the correct accounts are in use prior to beginning a Match.
7.4 Ringing: Players are not permitted to provide their accounts for use by other Players. Doing so is considered Ringing, which is pretending to be someone they are not, and will result in all violators involved being disqualified from the event.
8. Match Hosting Information and Requirements. For each Match, a Team will be randomly designated as the Host. It is the responsibility of this Team to create the Match and invite their opposing Team. If a connection cannot be established, the opposing Team should attempt to host.
In the Tournaments, if neither Team can successfully host, please contact an Official for assistance. If Teams still cannot connect after the best efforts of an Official to troubleshoot the connection issues, then one or both Teams may receive a forfeit based on a judgment of which Team(s) is at fault, which is unfortunate but may be necessary to proceed with the Tournament.
9. Match Crashes & Team Disconnects. If an unintentional disconnection takes place within the first 2 minutes of the Match, the Match will be restarted with the same bans and champion selections. If a player disconnects after two minutes into play, the match will continue and the result of the match will be accepted whether the disconnected player ever reconnects or not. Disconnected players are encouraged to reconnect as soon as possible. Teams also have the ability to pause the match.
9.1 Pauses: Each team will be given the ability to use a Pause option twice in a single match. A pause option can only be used if a team member has disconnected. The duration of the pause may not exceed 2 minutes. A team is not required to pause the match during a player disconnect. The pause option can only be used by the team that has experienced a player disconnect. After two pause options have been used by a single team, that team can not pause again for the remainder of the match.
10. Game Environment Requirements. The game environment consists of any and all files used to control or play the game. The use of any third-party application and/or program to influence of manipulate the game environment is strictly prohibited, including the use of third-party tools, graphics, textures, models, sounds, HUDs, pointers, or any other alterations. Any violations that are deemed by an Official to potentially provide a competitive advantage will result in a Disqualification of offending Teams.
11. Game Play:
11.1 Match Settings: The settings for all Tournament Matches are as follows:
Game Type: Tournament Draft Mode
Map: Summoner's Rift
Terrain Season: Summer
Team Size: Five versus Five
First Ban: The team designated as the "Home" team will have the choice to ban a champion first.
It is the responsibility of both Teams to verify that the Match settings are correct prior to starting a Match. Once a Match has begun, Teams may not restart or replay due to incorrect Match Settings, unless both Teams mutually agree to do so.
11.2 Maps: All Matches must be played on Summoner's Rift (Summer).
11.3. Victory Conditions: A Match is complete when either Team destroys the opposing Team's Nexus, either Team passes a vote to surrender, or all Players on a Team intentionally disconnect.
11.4. Champion Restrictions: All champions are permitted. Champions that are introduced into the game after the Tournament has started are allowed to be used during official Tournament Matches.
11.5. Item Limitations: All items are permitted. Items that are introduced into the game after the Tournament has started are allowed to be used during official Tournament Matches.
11.6. Minimum Players: No Match may start with less than five Players per Team, which is the required minimum number of Players. If Players leave after the Match has begun, the Team may continue to play without them.
11.7. Roster Changes: A team will be limited to a maximum of 7 players on their roster. Roster changes, including additions or removals of Players are allowed and enabled on the site only until Sunday, July 1 at 11:59 PM Central Time. To have a roster change done, use the website or contact an Official.
11.8. Game Chat: Game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations fall under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty.
11.9. Outside Voice Applications: Teams are permitted to use outside voice applications, such as Ventrilo, Mumble, and TeamSpeak.
11.10 Match Delays (Tournaments): A Match may be delayed from starting only if so directed by an Official, or preceding Matches in the bracket are incomplete. Under no other under circumstances will a Match delay be accepted, including but not limited to personal emergencies, power outages, Internet instability, etc.
11.11 Match Reporting (Regular Season): At the completion of the Match the winning Teams must immediately report the Match final Score through the online reporting tool. Matches that go unreported for an extended period of time may result in a double Forfeit being issued against both Teams.
11.12 Match Spectators: Spectators are not allowed unless specifically allowed by an admin. Teams may be asked to allow their match to be broadcasted by an Official under appropriate match delays (default: 3 minutes).
12. Game Exploits and Violations. It is illegal to intentionally utilize any game exploits for the purpose of generating a competitive advantage. Officials have discretion to determine the intention and extent of the violation and Penalty.
12.1 Hacking: Hacking in any form is considered a violation of these Game Play Rules and will result in immediate Team Disqualification. Hacking includes but is not limited to map hacks, unit hacks, or any third party program not deemed legal by an Official.
13. Dispute Rights, Requirements, and Guidelines. A Dispute is a controversy and/or difference of opinion over which Teams debate and present to an Official for a decision.
13.1 Dispute Process: A Team has the right to Dispute any opposing Team they feel is in violation of these Game Play Rules.
Disputes must be filed by submitting a dispute through the control panel on the website within 1 hour of the conclusion of a Regular Season Match or Challenge Match. During Tournaments, all Disputes must be filed with an Official directly within 5 minutes of a Match ending. If a Dispute is raised to an Official too late, the Dispute may be disregarded.
A Team who is disputed has the right to subsequently file a Dispute against the other Team as well. A Match must be reported regardless of whether a Dispute is being filed.
13.2 Evidence Requests: If a Dispute has been filed, Officials will contact Teams involved in the Dispute to request additional evidence, which may include screenshots, logs, and/or replays. If so the Teams will then be required to promptly begin submitting all requested evidence to the Official in charge of the Dispute.
13.3 Discussion of Disputes: Disputes should only be handled in private between the Officials and those Teams directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Team Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official.
14. Contacting Officials. Officials are the designated individuals presiding over the Tournament and responsible for enforcing the Game Play Rules and Tournament Official Rules. Officials will be available to contact via e-mail, live web support, and Mumble through means listed in the future.
15. Exploitation of Rules. If a Team attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and\or Dispute.
16. Use of Information. Each Player consents to use of his or her name, information and image by Sponsors, their respective agents and assignees for display and publishing in any media, now known or hereafter developed, without compensation, in any and all advertising and promotional materials relating to the League.
18. General Release. Sponsors and each of their respective parents, affiliates, subsidiaries and advertising and promotion agencies, and all of their respective officers, directors, agents and employees (collectively, "Released Parties”) will not be responsible for: (a) technical failures of any kind, including, but not limited to telephone, electronic, hardware, software, network, Internet, or any other computer and communications related malfunctions or failures; (b) any Tournament disruptions, injuries, losses or damages caused by events beyond the control of Sponsors; (c) any technical or human error such as typographical, printing, or administrative errors in any materials associated with the Tournament; or (d) the use of any Prize.